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Hospital Project: Start

  • Writer: Mitchel Geraedts
    Mitchel Geraedts
  • May 30
  • 2 min read

Updated: Jun 4

As my first blog post to report on my work, it is probably best to start with showcasing a brand new project.


For this project, I decided to step back a bit from my usual nature-focused environments to make a simple building.

(I might have underestimated the difficulty of the layout I was going to mimic...)


Instead of working from nothing; I decided to replicate an existing building, namely the general hospital of my city; the Catharina Hospital in Eindhoven, the Netherlands.


Of course, to start with this; I went and gathered a lot of different online references, which I kept next to me while setting up the block-out.



After gathering the resources, I set up a very simple scene in blender; a big cube on top of a plane. Truly revolutionary.

For this, I worked out the size first, looking up the maximum height of the hospital and scaling the map to be real-size.

The pillar on the plane
The pillar on the plane

With this first cube in place, the rest turned out to be fairly easy to replicate.

I just used the general floorplan to trace out an estimation of the outline. I added a ramp to the northern area, as the entrance on this side is elevated. This helped me better evaluate the height afterwards.

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To work out the height of each individual part of the building, I pretty much eyeballed it. That is to say, eyeballing it while having references next to me and a satellite scan to see rooflines to estimate how they connect.



I'm quite happy with this block-out, which sits at a pretty reasonable 853 triangles. As it stands I'm working on starting the unwrapping and texturing process.

 
 
 

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